![]() As the pods enter the atmosphere, the entire battalion is suddenly wiped out over the radio his operator reports no heat signatures from the ground, and Bitterman confirms Big Gun as "inactive," however, his battalion is hit by an EMP blast from the Big Gun. Bitterman's pod buckles and loses power to the flight systems of his pod failing, though it remains flightworthy. “Platforms have not been finalised or announced.With all the pods sent down to the surface at the same time, Bitterman's pod is clipped by a "cowboy" and narrowly misses being hit by another eager Marine. ![]() “The release date is still ‘when it’s done’, and will be until the appropriate moment,” he said. Broussard later retracted this statement, claiming it was based on a comment which was ‘off the record’. In February of this year, 3D Realms appeared to confirm a 2008 release date to the Dallas Business Journal, and also that Xbox 360 and PS3 versions would appear alongside the PC release. This video was a ‘teaser’, and despite being one minute ten seconds long, around a third of it was taken up with logos and stings, and there was no gameplay footage at all. More shots followed in July, followed by a video in December. It was later confirmed these were in-game shots. The following year, job adverts appeared showing very small screenshots of the Duke and a mutant pig. The company claimed this would not affect the game’s release schedule. In August 2006, it was reported several key employees left 3D Realms. In March, CEO Scott Miller hinted at a sequel, saying ‘of course as soon as Duke is done we’ll begin a new one’. Come February 2006, Broussard reported it was basically finished and had all its features in place, but was now being tweaked. Prey was shown and has since been released, but there was no sign of the Duke. In 2005, rumours suggested the latest incarnation of Duke Nukem Forever would be shown at E3, alongside Prey, another 3D Realms game that was previously canned. In 2004 it was rumoured that the game had switched to the Doom 3 engine, but this was later denied, and the game was still based on a heavily-modified version of the Unreal engine.Īnd so it goes on. By the end of 2003, publication had been put back to ‘the end of 2004 or beginning of 2005’. Broussard responded with “Take 2 needs to STFU imo”. ![]() Hiring new programmers, the team were almost starting from scratch.Ĭonflict with its publisher followed in 2003, when Take 2’s then-CEO Jeffrey Lapin said the game would definitely be out by the end of 2003. In 2002, massive changes were made to the game engine and according to Broussard, 95% of the level design was scrapped. Its intended publisher, Gathering of Developers, closed down and the rights to the title were bought by Take 2 Interactive. In 2001, in-game footage was shown at the E3 industry games show. ![]() Although said in jest, Roth reunited and toured with the band in 2007, and an album is already planned… A forum wag commented that at this rate, Dave Lee Roth would reunite with Van Halen and release an album before Duke Nukem Forever was released. In 2000, they sent a Christmas card suggesting a 2001 release date. 3D Realms upgraded to a newer version of the Unreal engine, releasing more screenshots and a Christmas card suggesting a 2000 release date. Director George Broussard promised the change-over would take ‘a month to six weeks’, and would not significantly delay the game’s release, which would appear in 1999. In June 1998, the Quake II engine was dropped in favour of the Unreal engine.
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